![]() ![]() If you don't know, here's how you set that. This is important because your elements will not be sized correctly if you don't. Important note: you should use a frame size that matches your phone. Now that you're signed into the app and into your Figma account on your computer, you can simply click a frame to select it. Now it doesn't, but I'd recommend it anyway, since it will use a lot of data otherwise. It used to require you to be on the same wi-fi network.It requires you to be signed into the same Figma account on both your phone and computer.Once you've got the app downloaded, you need to know two things: Here are the respective links for each platform: So without further ado, let's start out by downloading the Figma app. Meaning, if you're designing an app and you've wired up your screens to be interactive, you can use it similar to how you'd use the actual app.Įven better: this means other people can use the screens you're working on as if it's in an actual app, so the feedback you get will also be nearly 1:1 with what it would be if they were using the actual app. In the Figma app, not only can you see the changes you make in the right context (on the phone) as you make them, but you can also interact with your designs as you design them. The closer you can get to creating a 1:1 relationship between the context you're designing for and the context you're designing in, the better your designs will be. Once the refresh rate and pressure sensitivity of iPads caught up to the point of diminishing returns relative to the Wacom, the iPad provided an objectively better experience overall.Īnd this is because it closed the gap across screen quality, pressure levels, and response time, creating a near 1:1 experience for digital drawing and painting. I know there will be diehard Wacom holdouts out there that will come after me for this comment. The closer you can get to creating a 1:1 relationship between the context you're designing for and the context you're designing in, the better your designs will be.įor those of you who have used an earlier Wacom or similar device and switched to an iPad Pro or similar device (again: once the technology of the iPad-like-device became close enough to a 1:1 experience,) it's like going from this: When you design an app for a phone, on a phone, you're removing one more layer of interpretation that your brain has to do to imagine it in context. It will - I promise I'm not exaggerating - make you a better UI designer. If you're designing mobile apps and you're not designing on your phone, you need to start immediately. It’s worth mentioning that I do love that Figma Mirror is flexible and respects constraints, it’s just the preview size I’m concerned with.The Figma Mirror app, now just called Figma, is a powerful tool to have at your disposal as a UI designer.Whether this is a Figma Mirror control or within Figma’s settings, I’m not too opinionated on but having a preview scale all the time is rarely what I want.Outcome: Just having the ability to set the preview size to 100% in Mirror (regardless of the frame’s size).The best workaround is for me to always have a frame I can drag a component into for previewing but sometimes this just isn’t ideal.The button appears in Figma Mirror and fills the browser window.I open Figma Mirror on my secondary screen.What happens (Assuming I’m previewing the interactions of a button): I want to be able to set it at 100% so I can preview my designs at their intended size. Whenever I’m previewing a specific component on Figma Mirror (for example if I’m experimenting with button interactions or states of a components), the component’s preview is always set to fill the width of my browser window and this is never the most helpful option. ![]()
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